AI Insights · Timothy · April 2022
Top 5 Dragon Games on Android in Netherlands Q1 2022
Discover the performance of the top 5 dragon-themed games on Android in the Netherlands during Q1 2022, based on data from Sensor Tower.
Throughout Q1 2022, the top dragon-themed games on Android in the Netherlands showcased varied performances in terms of weekly downloads, revenue, and active users. Here's a closer look at how each app fared:
Dragon City: Mobile Adventure from Social Point saw its weekly revenue fluctuate, starting at about $2.3K and peaking at $2.8K by the end of March. Weekly downloads generally increased, reaching a high of 1.1K in late February. The game maintained a strong user base, with weekly active users growing from 43.6K at the start of the quarter to a peak of 49.2K in late February, before slightly declining to 45.3K at the quarter's end.
Dragonscapes Adventure by Century Games PTE. LTD. had a notable peak in weekly revenue, hitting $10.4K in late January. Downloads, however, trended downward from 2K in early January to just over 300 by the end of March. Active users mirrored this trend, starting at 10.1K and ending the quarter at 6.6K.
Solitaire Dragons from Playdayy had relatively low revenue figures, peaking at $44 in late February. Weekly downloads saw a high of 1.2K in early January but dropped to around 286 by late March. Active users started at 1.8K and experienced a slight decline to 1.3K by the end of the quarter.
Dragon Mania Legends by Gameloft SE showed consistent performance, with weekly revenue peaking at $957 at the end of January. Downloads saw a significant jump in mid-January, reaching over 1K, and settled around 648 by the end of March. Active users fluctuated but remained strong, starting at 6.2K and peaking at 7.3K in late January before stabilizing around 6.3K.
Lastly, Frost & Flame: King of Avalon from FunPlus International AG maintained a steady revenue stream, with weekly earnings ranging between $13.5K and $17.5K. Downloads showed some variation, peaking at 707 in early February. Active users started at 3.3K and experienced a gradual decline to 2.7K by the end of March.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.